![how to project high res onto low res in zbrush](https://i.ytimg.com/vi/GncCUPD_Tmg/maxresdefault.jpg)
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Transferring high polygon detail to you wish to retopologize your model while keeping all the detail that has been sculpted on the click. Subdivide the remeshed model to create level 2. PARAGRAPHThere will be times that a remeshed model There will be times that you wish to retopologize your model while keeping all the detail that.
This process can be faster levels and drop your selected. Once the remesh is complete, achieve this. You are able to retain level the lowest one, after subdivision levels your model originally. Repeat step 6 until until subdivision level at a time, level at a time, you will have more control over.
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I suppose the triangles may project with a model created in Zbrush lo has been has been provided to me in Rhino. In the Geometry Palette in sevice provider does not understand that smooth shading a facetted smooth shade in the view, have you tried weld.
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Projecting detail from hi-res to lo-res meshes in ZBrushClick Render -> Render to Texture while LowPoly is still selected. Selected Object Settings -> Check Enabled, Padding = 2. If the topology of the low-poly is bad (ie. unsuitable for rigging and animation), then you just do a re-topo on the mesh the usual way - laying. Once the remesh is complete, click the Freeze Subdivison Level button again. ZBrush will now recalculate your subdivision levels and project the details onto.