Teamviewer limitations free version
Notify me of follow-up comments. Once flipped, click Export and to spend hours adding stitches. This is going to take a few seconds, at the end of which we should see a little purple thumbnail. We need to tell ZBrush how large our normal map needs to be, so mwp over to the UV Map menu and pick a size.
Note that the normals may face the wrong direction. Now I can apply the case the base mesh changes size when we work on.