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028 ZBrush Material BasicsI have a found a very easy way to make Zbrush matcap materials work in unity with pre-existing shaders. If you are not familiar with what zbrush. Matcaps are a method of displaying light and shading using an image. You light a sphere and render it, then use that image as your lighting. I was wondering if anyone could help me with what potential matcap renders or modifiers that would have been used to get some of these finishes.
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