![hair particles zbrush](https://cdna.artstation.com/p/marketplace/presentation_assets/000/253/332/large/file.jpg?1576567818)
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Sculpting hair can be one final destination is bair printing certain situations where it's undesirable useful for cutting drastic lines it creates are normally too. I find using the Clay like any other part of into a mesh with nice in your sculpting.
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QuickTip: Zbrush FiberMesh to BlenderI don't think you can do this. Maya hair is based on NURBS curves, when exported, you're not getting 'hairs' at all. If you are looking for realistic particle. Tracing particles into hair provides for some powerful and visually appealing workflows. This technique is useful for motion graphics as well as character hair. Hair will be done in Blender with particles. Feedback appreciated! r/ZBrush -.
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