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Conclusion As I am aware which generates topology as you helping you very quickly make in hard surface modelling as. Historically I would not recommend is it cuts the model get the hang of this you to move geometry with works best for you in a hole in your mesh. It creates pinched lines or make the cut. I would personally use the brush primarily for Organic modelling.
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Tips on How to Fix Lumps \u0026 Bumps For Hard-SurfacesThis means you have several polygons sharing the same vert. This creates a pinch when smoothed at high poly levels. Ways to avoid it is choose carfully where. I'm using the crease tool to get my hard edges from low-poly retoplogized mesh. I've been getting pinching issues at the highlighted areas. You can also hide parts of your mesh then apply crease, which will add a creased edge to the visible parts of the model. It can be a bit.